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'STRALIA REVENGE OF THE EMUS

The endangered world of Stralia welcomes you to slaughter some robotic emu scum in this fun, colourful and PETA-adored (probably) first-person shooter experience . Advance through expansive levels, solve platforming puzzles, collect power-ups and decimate wave after wave of emu’s along the way with a selection of cool weaponry in a fight for survival against a dastardly set of Australian avifauna!

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Stralia was my first team project I worked on, I worked mostly on designing the world map and its metroidvania mechanics, creating 2 of the 3 levels of the game, using Unreal and its terrain tool. I also worked on designing Emu enemy variations and the weapons.

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I got a lot of Unreal experience from the project and am extremely confident with working in project, creating scenes and using terrain tool to make levels. I also got experience working with blueprints.

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The game didn't end up being as complete as we wanted but I learnt a valuable lesson in scope and designing modularly so you can get the core of the game made and add on extensions if you have the time. I also got some experience in conflict resolution and managing different pathways and discovered I have a passion for being a mediator and the driving force of conflict resolution.

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Link to our itch.io page

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'Stralia Revenge of the Emus
'Stralia Revenge of the Emus
'Stralia Revenge of the Emus
'Stralia Revenge of the Emus
'Stralia Revenge of the Emus
'Stralia Revenge of the Emus
Stralia' Revenge of the Emus: Portfolio
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